#pragma once #ifndef GAMESERVER_CG_CHAO_H #define GAMESERVER_CG_CHAO_H #include "./PacketHandler.h" #define Handler_CG_CHAO_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_CHAO_IMPL(p) \ void Handler_CG_CHAO::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_CHAO { public: Handler_CG_CHAO(){} ~Handler_CG_CHAO(){} // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_CHAO_DECL(CG_CHAO_ADD_REVENGE_CHAR_SYN); Handler_CG_CHAO_DECL(CG_CHAO_TRACK_REVENGE_CHAR_SYN); }; #endif //GAMESERVER_CG_CHAO_H