#pragma once #ifndef GAMESERVER_CG_CHUNTING_H #define GAMESERVER_CG_CHUNTING_H #include "./PacketHandler.h" #define Handler_CG_CHUNTNG_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_CHUNTING_IMPL(p) \ void Handler_CG_CHUNTING::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_CHUNTING { public: Handler_CG_CHUNTING() {} ~Handler_CG_CHUNTING() {} // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_CHUNTNG_DECL(CG_CHUNTING_POINT_INFO_SYN); }; #endif //GAMESERVER_CG_CHUNTING_H