#pragma once #ifndef GAMESERVER_CG_CONNECTION_H #define GAMESERVER_CG_CONNECTION_H #include "./PacketHandler.h" #define Handler_CG_CONNECTION_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_CONNECTION_IMPL(p) \ void Handler_CG_CONNECTION::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_CONNECTION { public: Handler_CG_CONNECTION() {} ~Handler_CG_CONNECTION() {} // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); // Handler_CG_CONNECTION_DECL(CG_CONNECTION_NOTIFY_LOGOUT_SYN); Handler_CG_CONNECTION_DECL(CG_CONNECTION_CLIENT_TICK_TEST_SYN); }; #endif //GAMESERVER_CG_CONNECTION_H