#pragma once #include "AbilityStatus.h" // LowHPÀÏ ¶§ °ø°Ý·Â, ¹æ¾î·Â Áõ°¨ class BonusDamageStatus : public AbilityStatus { public: BonusDamageStatus() { } ~BonusDamageStatus() { } virtual void Init(Character* owner, Character* attacker, Ability* ability); virtual void Start() { } virtual void Execute() { } void AddDamage(eATTACK_TYPE attack_type, DAMAGETYPE& damage); private: eATTACK_TYPE attack_type_; };