#pragma once #include "AbilityStatus.h" class VitalSuctionStatus : public AbilityStatus { public: VitalSuctionStatus(void); ~VitalSuctionStatus(void); public: virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility ); virtual VOID Execute(); virtual BOOL CanRemove(); private: DWORD suction_hp_; DWORD m_dwAttackerObjectKey; GameField* m_pGameField; WzVector m_vGhost; // ¿µÈ¥.. WzVector m_vGhostUnitDir; // ¿µÈ¥ ´ÜÀ§ º¤ÅÍ. float m_fSpeed; float m_fAccelate; DWORD m_dwFirstTick; DWORD m_dwPreTick; };