#ifndef __WOUNDSTATUS_H__ #define __WOUNDSTATUS_H__ #include "AbilityStatus.h" // »óó »óÅ class WoundStatus : public AbilityStatus { public: WoundStatus() { } ~WoundStatus() { } virtual void Init(Character* owner, Character* attacker, Ability* ability); virtual void Start() { } virtual void Execute(); private: int CalcAddDamage(const Ability& ability, const Character& attacker) const; eATTACK_TYPE attack_type_; // °ø°ÝŸÀÔ DAMAGETYPE period_damage_; // Áֱ⠵¥¹ÌÁö ¼öÄ¡ }; #endif