#pragma once #ifndef SUN_GAMESERVER_SYNCMERCHANT_H_ #define SUN_GAMESERVER_SYNCMERCHANT_H_ #if _MSC_VER > 1000 #pragma once #endif #include "Monster.h" // implemented by _NA_0_20100222_UNIT_TRIGGERS_REGEN class SyncMerchant : public Monster { public: SyncMerchant(); virtual ~SyncMerchant(); virtual VOID OnDead(); virtual eUSER_RELATION_TYPE IsFriend(Character* pTarget); virtual VOID OnEnterObject(const Sector& IN rSector); virtual VOID OnEnterField( GameField & IN rField, const WzVector & IN rwzVec, int iAngle=-1 ); }; #endif // SUN_GAMESERVER_SYNCMERCHANT_H_