#include "stdafx.h" __EMPTY_FILE_TAG(); #if SUN_CODE_BACKUP #include ".\tempstoreslotcontainer.h" #include ".\ItemManager.h" #include ".\Player.h" CTempStoreSlotContainer::CTempStoreSlotContainer() { Init( MAX_TEMPINVENTORY_SLOT_NUM, SI_TEMPINVENTORY ); } CTempStoreSlotContainer::~CTempStoreSlotContainer(void) { } RC::eSLOT_INSERT_RESULT CTempStoreSlotContainer::InsertSlot( POSTYPE AtPos, SCSlot & IN rSlot ) { RC::eSLOT_INSERT_RESULT rt = SCSlotContainer::InsertSlot( AtPos, rSlot ); if( rt == RC::RC_INSERT_SLOT_SUCCESS ) { SCItemSlot & rCurSlot = (SCItemSlot &)GetSlot(AtPos); m_pPlayer->GetItemManager()->AddSerialCode( eSERIAL_TEMPINVENTORY, GetSlotIdx(), rCurSlot.GetPos(), rCurSlot.GetWorldSerial() ); } return rt; } BOOL CTempStoreSlotContainer::DeleteSlot( POSTYPE AtPos, SCSlot * pSlotOut ) { SCItemSlot TmpDeleteItemSlot; BOOL rt = SCSlotContainer::DeleteSlot( AtPos, &TmpDeleteItemSlot ); if( rt ) { if( pSlotOut ) { ((SCItemSlot*)pSlotOut)->Copy(TmpDeleteItemSlot); } m_pPlayer->GetItemManager()->RemoveSerialCode( GetSlotIdx(), AtPos, TmpDeleteItemSlot.GetWorldSerial() ); } return rt; } BOOL CTempStoreSlotContainer::ValidState() { ProtectorInventory& rPROTECT = m_pPlayer->GetWarehouseInventoryProtector().INVENTORY(); if( !rPROTECT.IsUsable() ) return FALSE; else return SCItemSlotContainer::ValidState(); } #endif //SUN_CODE_BACKUP