// stdafx.h : ÀÚÁÖ »ç¿ëÇÏÁö¸¸ ÀÚÁÖ º¯°æµÇÁö´Â ¾Ê´Â // Ç¥ÁØ ½Ã½ºÅÛ Æ÷ÇÔ ÆÄÀÏ ¹× ÇÁ·ÎÁ§Æ® °ü·Ã Æ÷ÇÔ ÆÄÀÏÀÌ // µé¾î ÀÖ´Â Æ÷ÇÔ ÆÄÀÏÀÔ´Ï´Ù. // #pragma once #include #define WIN32_LEAN_AND_MEAN #define _USING_SIMPLE_CONSOLE #define _DEV_TAIYO_ADD_REGEN_TIME //#define _DEV_TAIYO_PATHENGINE_CODE //#define _SUSUNLOVE_TEST_CODE_ //#define _SUSUNLOVE_DRIVE_NOT_FOUND_ // ±âȹ¼­¹ö µå¶óÀÌºê °æ°íâ! //#pragma warning(push) //#pragma warning(disable:4201) //#pragma warning(disable:4100) //#pragma warning(disable:4189) #define WAVERIX_CODE_BACKUP (0) #define WAVERIX_CODE_RENEWAL (1) #define WAVERIX_CODE_TEST (1) #define WAVERIX_CODE_DELETE_RESERVED (1) #include #include #include #include ////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include #include #include #include // TODO: ÇÁ·Î±×·¥¿¡ ÇÊ¿äÇÑ Ãß°¡ Çì´õ´Â ¿©±â¿¡¼­ ÂüÁ¶ÇÕ´Ï´Ù. #include #pragma warning(push) #pragma warning(disable : 4100 4201) #include #include #include <3DEngine/Common/MathAssistant.h> #include <3DEngine/Common/IncludeAll_NewWorld.h> #include <3DEngine/3DTerrain/3DTerrain.h> #include <3DEngine/3DTerrain/WorldBase.h> #include <3DEngine/3DTerrain/PathExplorer.h> #pragma warning(pop) #include "MapInfo.h" #include #include #include #include #include #include #include #include #include // ±¹°¡º° ´Þ¶óÁö´Â ¼öÄ¡³ª °è»ê°ø½Ä ±¸ºÐ #include #include #include // CppUnitLite #include ////////////////////////////////////////////////////////////////////////// // LIBRARY LINK LIST #include #pragma comment(lib, "../../lib/"VC_DIR_REDIRECT"/WZ_MD5.lib") #pragma comment( lib, "Psapi.lib" ) ////////////////////////////////////////////////////////////////////////// #ifdef _DEBUG // #else // // #endif // ////////////////////////////////////////////////////////////////////////// // [min,max] #define random(min, max) ((rand()%(int)(((max) + 1)-(min)))+ (min)) #ifdef _DEBUG #include extern SUNConsole g_SUNConsole; #ifndef _USING_SIMPLE_CONSOLE #define DISPMSG g_pIConsole->OutputDisplayArg #else #define DISPMSG printf #endif // µð¹ö±×¿ë Ãâ·Â ÇÔ¼ö // ÇÁ·Î±×·¥ Å×½ºÆ® ¿ë #define DEBUG1 printf #define DEBUG2 printf #define DEBUG3 printf #else //#define DISPMSG(f) __noop #endif // Àü¿ªº¯¼ö #include extern GameLog* g_pLOG; #define GAMELOG if(g_pLOG) g_pLOG #include "GameServerStruct.h" #include "ObjectDefine.h" #include "GeneralGameServerFunction.h" // #include "./Skill_Info.h" #include "State.h" #include "Player.h" #include "GameField.h" #include "PlayerManager.h" #include "GameShop/GameShopHeader.h" #if _MSC_VER < 1500 #define WAVERIX_USING_PCH_LIST #endif #ifdef WAVERIX_USING_PCH_LIST #include "./GameServerPch.hpp" #endif