#include "StdAfx.h" #include ".\WorldGuildMember.h" __IMPL_GUILDPOOL(WorldGuildMember) WorldGuildMember::WorldGuildMember(void) { } WorldGuildMember::~WorldGuildMember(void) { } VOID WorldGuildMember::Serialize( INOUT BASE_GUILD_MEMBER_INFO& info, eSERIALIZE se ) { if( se == SERIALIZE_LOAD ) { CopyMemory( &info, &m_Info, sizeof(info) ); } else { CopyMemory( &m_Info, &info, sizeof(m_Info) ); } } void WorldGuildMember::SetCharName( const char* char_name ) { strncpy(m_Info.m_tszCharName, char_name, MAX_CHARNAME_LENGTH+1); m_Info.m_tszCharName[MAX_CHARNAME_LENGTH] = '\0'; }