#include "StdAfx.h" #include ".\questinfomanager.h" #include "QuestStruct.h" #include QuestInfoManager::QuestInfoManager(void) { #if !defined(_NA_004157_20120409_QUEST_BANDWITH_INCREASING) m_QuestInfoHash.Initialize( QUESTPART_COMPL::MAX_QUEST_COMPL_NUM ); m_AutoAcceptQuestInfoHash.Initialize( QUESTPART_COMPL::MAX_QUEST_COMPL_NUM ); #endif } QuestInfoManager::~QuestInfoManager(void) { ReleaseEx(); } VOID QuestInfoManager::ReleaseEx() { QUEST_INFO_HASH_ITR it, end(m_QuestInfoHash.end()); for( it = m_QuestInfoHash.begin() ; it != end ; ++it ) { QuestInfo * pInfo = #ifdef _NA_004157_20120409_QUEST_BANDWITH_INCREASING it->second; #else (*it); #endif pInfo->Release(); delete pInfo; } m_QuestInfoHash.clear(); m_AutoAcceptQuestInfoHash.clear(); } #ifdef _NA_003027_20111013_HONOR_SYSTEM void QuestInfoManager::AddGroupQuestCode(WORD quest_group_code, QCODE quest_code) { QUEST_CODE_VECTOR& quest_code_vector = quest_group_map_[quest_group_code]; QUEST_CODE_VECTOR::iterator found_itr = std::find(quest_code_vector.begin(), quest_code_vector.end(), quest_code); if (found_itr == quest_code_vector.end()) { quest_code_vector.push_back(quest_code); } } #endif //_NA_003027_20111013_HONOR_SYSTEM