#include "stdafx.h" #ifndef _NA_0_20110613_GAME_SHOP_RENEWAL #include ".\ShopItemPrice.h" #include __IMPL_CUSTOMPOOL_PTR(ShopItemPrice); // ŸÀÔ¿¡ µû¶ó ´Ù¸¥ Á¤º¸ Ŭ¶óÀÌ¾ðÆ®·Î º¸³»¾ßÇÔ!!!!! void ShopItemPrice::Serialize(ArchiveOfStream& ar, eSHOP_SERIALIZE se) { // TODO : serialize data by a block unit switch (se) { case eSHOP_SERIALIZE_ITEM_SAVE: { //ar.Read(&node_.price_guid_, sizeof(node_.price_guid_)); ar.Read(&node_.use_time_, sizeof(node_.use_time_)); ar.Read(&node_.amount_, sizeof(node_.amount_)); ar.Read(&node_.price_, sizeof(node_.price_)); ar.Read(&node_.sale_ratio_, sizeof(node_.sale_ratio_)); } break; case eSHOP_SERIALIZE_ITEM_LOAD: { ar.Write(&node_.price_guid_, sizeof(node_.price_guid_)); ar.Write(&node_.use_time_, sizeof(node_.use_time_)); ar.Write(&node_.amount_, sizeof(node_.amount_)); ar.Write(&node_.price_, sizeof(node_.price_)); ar.Write(&node_.sale_ratio_, sizeof(node_.sale_ratio_)); } break; default: ASSERT(NULL); break; } } //================================================================================================== void ShopItemPrice::Display() { #ifdef _SERVER printf(" PriceGuid:%d, UseTime:%d, Amount:%d, Price:%d, Sale:%d\n", node_.price_guid_, node_.use_time_, node_.amount_, node_.price_, node_.sale_ratio_); #endif } // for server side void ShopItemPrice::AlignFromShopSellItemPrice(const tblSellItemPrice& item_price_info, ShopItem* shop_item) { ASSERT(SAFE_NUMERIC_TYPECAST(DWORD, item_price_info.dwSellRate, BYTE)); ASSERT(SAFE_NUMERIC_TYPECAST(DWORD, item_price_info.dwAmount, BYTE)); Clear(); node_.price_guid_ = item_price_info.dwPriceGuid; node_.use_time_ = item_price_info.dwUseTime; node_.amount_ = static_cast(item_price_info.dwAmount); node_.price_ = item_price_info.dwPrice; node_.sale_ratio_ = static_cast(item_price_info.dwSellRate); node_.shop_item_ = shop_item; } void ShopItemPrice::AlignFromShopSellPackage(const tblSellPackage& sell_package, ShopItem* shop_item) { Clear(); node_.price_guid_ = sell_package.itemPrice.dwPriceGuid; node_.price_ = sell_package.itemPrice.dwPrice; node_.sale_ratio_ = static_cast(sell_package.itemPrice.dwSellRate); node_.shop_item_ = shop_item; } void ShopItemPrice::AlignFromEachNode(PRICEGUID price_guid, DWORD price, uint8_t sale_ratio, ShopItem* shop_item) { Clear(); node_.price_guid_ = price_guid; node_.price_ = price; node_.sale_ratio_ = sale_ratio; node_.shop_item_ = shop_item; } //================================================================================================== #endif // not defined _NA_0_20110613_GAME_SHOP_RENEWAL