#pragma once #include "ServerSession.h" class MasterServerSession : public ServerSession { public: MasterServerSession(void); ~MasterServerSession(void); virtual VOID OnRecv( BYTE *pMsg, WORD wSize ); virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex ); virtual VOID OnAccept( DWORD dwNetworkIndex ); virtual VOID OnDisconnect(); eUPDATE_SERVER_TYPE GetServerType(){ return UPDATE_MASTER; } };