#include "stdafx.h" #include "GameObject.h" ////////////////////////////////////////////////////////////////////////// // // GameObject::~GameObject() { //WorkLoadManager::ReleaseTask(m_WorkLoadKey, TRUE); m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; } void GameObject::Init() { m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; } void GameObject::Release() { m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; }