#include "SunClientPrecompiledHeader.h" #include "CharacterData.h" #include "AppearanceResourceCode.h" cCharacterData::cCharacterData() { m_EquipmentContainer = NULL; for (int index = 0; index < MAX_EQUIPMENT_SLOT_NUM; ++index) { m_RealEquipmentFlag[index] = false; } m_IsInitialized = false; } cCharacterData::~cCharacterData() { } void cCharacterData::Initialize() { m_IsInitialized = true; } void cCharacterData::Release() { } eCHAR_TYPE cCharacterData::GetImageClass() { return ResourceCode::GetImageClassType(GetClass(), GetGender()); } DWORD cCharacterData::GetClassCode() { ClassCodeEx class_code_ex; class_code_ex.class_type = GetClass(); class_code_ex.gender = GetGender(); return class_code_ex.class_code; } bool cCharacterData::GetRealEquipFlag(int index) const { if (index < 0 || index >= MAX_EQUIPMENT_SLOT_NUM) { return false; } return m_RealEquipmentFlag[index]; } void cCharacterData::SetRealEquipFlag(int index, bool equip_flag) { if (index < 0 || index >= MAX_EQUIPMENT_SLOT_NUM) { return; } m_RealEquipmentFlag[index] = equip_flag; } float cCharacterData::GetHeightVariationValue() { if( IsCharacterDataCreated() == FALSE ) { return 1.0f; } BASE_HeroHeightInfo* height_info = HeroHeightInfoParser::Instance()->GetHeroHeightInfo(GetClass()); int height_variation = GetHeightVariation(); assert(height_variation >= 0 && height_variation < MAX_HEIGHT_VARIATION); float character_scale = 1.0f; if (height_info != NULL) { character_scale = height_info->m_fHeight[height_variation]; } return character_scale; }