#pragma once #include "battlescene.h" class TestUIScene_Ext01; class FieldScene :public BattleScene { public: friend TestUIScene_Ext01; FieldScene(void); virtual ~FieldScene(void); virtual BOOL Init( void ); // ÃʱâÈ­, ·Îµù virtual BOOL Process( DWORD dwTick ); // ¸ÞÀÎ °è»ê virtual void Release( void ); // Á¾·á virtual void ParsePacket( MSG_BASE * pMsg ); // ³×Æ®¿öÅ© ÆÐŶ ó¸® virtual void OnRecvCG_STATUS( MSG_BASE * pMsg ); RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy ); protected: void verifyDeadMessageBox(); public: BOOL m_bPendingResurrection; DWORD m_dwRenderTime; }; extern FieldScene g_FieldScene;