#include "SunClientPrecompiledHeader.h" #ifdef _NA_003923_20120222_GUILD_RENEWAL_UI_RENEWAL #include "GuildSystem/GuildSystemPacketParser.h" #include "GuildSystem/GuildSystemPacketFunction.h" #include "GuildSystem/GuildSystemFunction.h" #include "GuildSystem/uiGuildIntro.h" #include "GuildSystem/uiGuildWareHouse.h" #include "InterfaceManager.h" #include "GameFramework.h" #include "SceneBase.h" namespace GuildSystem{ namespace PacketParser { void ParsePacketGuildSystem(MSG_BASE* recv_packet) { if ((GameFramework::GetCurrentScene()->GetType() == SCENE_TYPE_CHARSELECT) || (GameFramework::GetCurrentScene()->GetType() == SCENE_TYPE_NONE)) { return; } switch (recv_packet->m_byCategory) { case CG_GUILD: { switch (recv_packet->m_byProtocol) { case CG_GUILD_CREATE_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_CREATE_ACK(recv_packet); } break; case CG_GUILD_CREATE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_CREATE_BRD(recv_packet); } break; case CG_GUILD_CREATE_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_CREATE_NAK(recv_packet); } break; case CG_GUILD_LOGIN_CHAR_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_LOGIN_CHAR_CMD(recv_packet); } break; case CG_GUILD_LOGIN_CHAR_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_LOGIN_CHAR_BRD(recv_packet); } break; case CG_GUILD_LOGOUT_CHAR_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_LOGOUT_CHAR_BRD(recv_packet); } break; case CG_GUILD_CHAR_LEVELUP_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_CHAR_LEVELUP_BRD(recv_packet); } break; case CG_GUILD_JOIN_FAILED_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_FAILED_CMD(recv_packet); } break; case CG_GUILD_INVITE_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_INVITE_CMD(recv_packet); } break; case CG_GUILD_INVITE_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_INVITE_NAK(recv_packet); } break; case CG_GUILD_INVITE_ANSWER_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_INVITE_ANSWER_CMD(recv_packet); } break; case CG_GUILD_INVITE_ANSWER_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_INVITE_ANSWER_NAK(recv_packet); } break; case CG_GUILD_JOIN_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_ACK(recv_packet); } break; case CG_GUILD_JOIN_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_BRD(recv_packet); } break; case CG_GUILD_JOIN_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_NAK(recv_packet); } break; case CG_GUILD_JOIN_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_CMD(recv_packet); } break; case CG_GUILD_WITHDRAW_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_WITHDRAW_ACK(recv_packet); } break; case CG_GUILD_WITHDRAW_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_WITHDRAW_BRD(recv_packet); } break; case CG_GUILD_WITHDRAW_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_WITHDRAW_NAK(recv_packet); } break; case CG_GUILD_KICKPLAYER_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_KICKPLAYER_CMD(recv_packet); } break; case CG_GUILD_KICKPLAYER_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_KICKPLAYER_BRD(recv_packet); } break; case CG_GUILD_KICKPLAYER_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_KICKPLAYER_NAK(recv_packet); } break; case CG_GUILD_LEAVE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_LEAVE_BRD(recv_packet); } break; case CG_GUILD_CHANGE_DUTY_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_CHANGE_DUTY_NAK(recv_packet); } break; case CG_GUILD_CHANGE_DUTY_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_CHANGE_DUTY_BRD(recv_packet); } break; case CG_GUILD_RANKUP_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_RANKUP_BRD(recv_packet); } break; case CG_GUILD_ADD_INFO_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_ADD_INFO_ACK(recv_packet); } break; case CG_GUILD_ADD_INFO_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_ADD_INFO_NAK(recv_packet); } break; case CG_GUILD_RELATION_REQUEST_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_REQUEST_CMD(recv_packet); } break; case CG_GUILD_RELATION_REJECT_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_REJECT_ACK(recv_packet); } break; case CG_GUILD_RELATION_DELETE_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_DELETE_NAK(recv_packet); } break; case CG_GUILD_RELATION_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_BRD(recv_packet); } break; case CG_GUILD_RELATION_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_NAK(recv_packet); } break; case CG_GUILD_RELATION_DELETE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_DELETE_BRD(recv_packet); } break; case CG_GUILD_RELATION_BOTH_AGAINST_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_BOTH_AGAINST_BRD(recv_packet); } break; case CG_GUILD_RELATION_MOVE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_RELATION_MOVE_BRD(recv_packet); } break; case CG_GUILD_TOTALINFO_REQ_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_TOTALINFO_REQ_ACK(recv_packet); } break; case CG_GUILD_TOTALINFO_REQ_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_TOTALINFO_REQ_NAK(recv_packet); } break; case CG_GUILD_CHANGE_CHAOSTATE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_CHANGE_CHAOSTATE_BRD(recv_packet); } break; case CG_GUILD_GUILDMARK_REGISTER_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_REGISTER_ACK(recv_packet); } break; case CG_GUILD_GUILDMARK_REGISTER_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_REGISTER_BRD(recv_packet); } break; case CG_GUILD_GUILDMARK_REGISTER_SECTOR_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_REGISTER_SECTOR_BRD(recv_packet); } break; case CG_GUILD_GUILDMARK_REGISTER_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_REGISTER_NAK(recv_packet); } break; case CG_GUILD_GUILDMARK_DELETE_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_DELETE_ACK(recv_packet); } break; case CG_GUILD_GUILDMARK_DELETE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_DELETE_BRD(recv_packet); } break; case CG_GUILD_GUILDMARK_DELETE_SECTOR_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_DELETE_SECTOR_BRD(recv_packet); } break; case CG_GUILD_GUILDMARK_DELETE_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_GUILDMARK_DELETE_NAK(recv_packet); } break; case CG_GUILD_CHANGE_MASTER_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_CHANGE_MASTER_BRD(recv_packet); } break; case CG_GUILD_CHANGE_MASTER_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_CHANGE_MASTER_NAK(recv_packet); } break; case CG_GUILD_NAME_CHANGE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_NAME_CHANGE_BRD(recv_packet); } break; case CG_GUILD_NAME_CHANGE_SECTOR_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_NAME_CHANGE_SECTOR_BRD(recv_packet); } break; case CG_GUILD_NAME_CHANGE_RELATION_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_NAME_CHANGE_RELATION_BRD(recv_packet); } break; case CG_GUILD_NAME_CHANGE_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_NAME_CHANGE_NAK(recv_packet); } break; case CG_GUILD_WAREHOUSE_OPEN_ACK: case CG_GUILD_WAREHOUSE_OPEN_NAK: case CG_GUILD_WAREHOUSE_CLOSE_ACK: case CG_GUILD_WAREHOUSE_CLOSE_NAK: case CG_GUILD_WAREHOUSE_MONEY_ACK: case CG_GUILD_WAREHOUSE_MONEY_NAK: { uiGuildWareHouse* guild_warehouse = GET_CAST_DIALOG(uiGuildWareHouse, uiGuildWareHouse::kDialog_ID); if (guild_warehouse != NULL) { guild_warehouse->NetworkProc(recv_packet); } } break; case CG_GUILD_DESTROY_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_DESTROY_ACK(recv_packet); } break; case CG_GUILD_DESTROY_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_DESTROY_NAK(recv_packet); } break; case CG_GUILD_DESTROY_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_DESTROY_BRD(recv_packet); } break; case CG_GUILD_DESTROY_WAIT_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_DESTROY_WAIT_ACK(recv_packet); } break; case CG_GUILD_DESTROY_WAIT_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_DESTROY_WAIT_BRD(recv_packet); } break; case CG_GUILD_RECOVERY_GUILD_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_RECOVERY_GUILD_ACK(recv_packet); } break; case CG_GUILD_RECOVERY_GUILD_NAK: { GuildSystem::PacketFunction::RECV_CG_GUILD_RECOVERY_GUILD_NAK(recv_packet); } break; case CG_GUILD_IN_GAME_GUILD_LOG_LIST_ANS: { GuildSystem::PacketFunction::RECV_CG_GUILD_IN_GAME_GUILD_LOG_LIST_ANS(recv_packet); } break; #ifdef _NA_004034_20120102_GUILD_INTRODUCTION case CG_GUILD_INTRODUCTION_SAVE_ACK: case CG_GUILD_INTRODUCTION_CHANGE_BRD: { uiBase* ui_guild_intro = GET_DIALOG(uiGuildIntro::kDialog_ID); if (ui_guild_intro != NULL) { ui_guild_intro->NetworkProc(recv_packet); } } break; #ifdef _NA_007330_20140620_GUILD_SYSTEM_EXTENSION case CG_GUILD_JOIN_REQUEST_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_REQUEST_ACK(recv_packet); } break; case CG_GUILD_JOIN_REQUEST_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_REQUEST_BRD(recv_packet); } break; case CG_GUILD_JOIN_REQUEST_REJECT_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_REQUEST_REJECT_ACK(recv_packet); } break; case CG_GUILD_JOIN_REQUEST_REJECT_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_JOIN_REQUEST_REJECT_BRD(recv_packet); } break; case CG_GUILD_FACILITY_TOTALINFO_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_FACILITY_TOTALINFO_ACK(recv_packet); } break; case CG_GUILD_FACILITY_UPGRADE_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_FACILITY_UPGRADE_ACK(recv_packet); } break; case CG_GUILD_FACILITY_UPGRADE_BRD: { GuildSystem::PacketFunction::RECV_CG_GUILD_FACILITY_UPGRADE_BRD(recv_packet); } break; case CG_GUILD_FACILITY_ACTIVE_ACK: { GuildSystem::PacketFunction::RECV_CG_GUILD_FACILITY_ACTIVE_ACK(recv_packet); } break; #endif // _NA_007330_20140620_GUILD_SYSTEM_EXTENSION #endif//_NA_004034_20120102_GUILD_INTRODUCTION #ifdef _NA_008334_20150608_SONNENSCHEIN case CG_GUILD_SONNENSCHEIN_UPDATE_CMD: { GuildSystem::PacketFunction::RECV_CG_GUILD_SONNENSCHEIN_UPDATE_CMD(recv_packet); } break; #endif //_NA_008334_20150608_SONNENSCHEIN } } break; case CG_ETC: { switch (recv_packet->m_byProtocol) { case CG_ETC_GUILD_RANKINGINFO_ACK: { GuildSystem::PacketFunction::RECV_CG_ETC_GUILD_RANKINGINFO_ACK(recv_packet); } break; case CG_ETC_GUILDINFO_ACK: { GuildSystem::PacketFunction::RECV_CG_CG_ETC_GUILDINFO_ACK(recv_packet); } break; } } } } void ParsePacketGuildSystemForWorld(MSG_BASE* recv_packet) { if ((GameFramework::GetCurrentScene()->GetType() == SCENE_TYPE_CHARSELECT) || (GameFramework::GetCurrentScene()->GetType() == SCENE_TYPE_NONE)) { return; } switch (recv_packet->m_byCategory) { case CW_GUILD: { switch (recv_packet->m_byProtocol) { case CW_GUILD_CHAT_BRD: case CW_GUILD_CHAT_NAK: { GuildSystem::PacketFunction::RECV_CW_GUILD_CHAT_PACKET(recv_packet); } break; case CW_GUILD_SELECT_NOTICE_ACK: case CW_GUILD_SELECT_NOTICE_NAK: case CW_GUILD_NOTICE_CMD: case CW_GUILD_CHANGE_NOTICE_BRD: case CW_GUILD_CHANGE_NOTICE_NAK: { uiBase* ui_guild_intro = GET_DIALOG(uiGuildIntro::kDialog_ID); if (ui_guild_intro != NULL) { ui_guild_intro->NetworkProc(recv_packet); } } break; case CW_GUILD_WAREHOUSE_LOGLIST_ANS: { GuildSystem::PacketFunction::RECV_CW_GUILD_WAREHOUSE_LOGLIST_ANS(recv_packet); } break; case CW_GUILD_WAREHOUSE_LOGLIST_NAK: { GuildSystem::PacketFunction::RECV_CW_GUILD_WAREHOUSE_LOGLIST_NAK(recv_packet); } break; } } } } }; //namespace Function }; //namespace GuildSystem #endif //_NA_003923_20120222_GUILD_RENEWAL_UI_RENEWAL