#include "SunClientPrecompiledHeader.h" #include "uiAskCharAddSlotDialog/uiAskCharAddSlotDialog.h" #include "Interfacemanager.h" #include "iteminfoparser.h" #include "globalfunc.h" #include "GameConst_Color.h" #include "ItemManager.h" AskCharAddSlotDialog::AskCharAddSlotDialog(InterfaceManager *pUIMan) :AskDialog(pUIMan) { } AskCharAddSlotDialog::~AskCharAddSlotDialog() { } void AskCharAddSlotDialog::OnUpdateSolarDialog() { if (this->GetStatus() == ASK_STATUS_OK) { this->DoIt(); SetStatus(ASK_STATUS_NORMAL); } else if (this->GetStatus() == ASK_STATUS_CANCEL) { this->Cancel(); SetStatus(ASK_STATUS_NORMAL); } } void AskCharAddSlotDialog::MessageProc( SI_MESSAGE * pMessage ) { switch( pMessage->eResultMsg ) { case RT_MSG_LBUTTONCLICK: { switch( getCtrlIDToPos( pMessage->dwCtrlID ) ) { case ASK_OK: { this->m_status = ASK_STATUS_OK; } break; case ASK_CANCEL: { this->m_status = ASK_STATUS_CANCEL; } break; } } break; default: { SolarDialog::MessageProc( pMessage ); } break; } } void AskCharAddSlotDialog::OnShowWindow( BOOL val ) { if( val ) { SetTexts(); } } void AskCharAddSlotDialog::SetTexts() { TCHAR message[INTERFACE_STRING_LENGTH] ={0,}; // 5991 : ij¸¯ÅÍ ½½·Ô 1Ä­À» Ãß°¡ ÇϽðڽÀ´Ï±î? g_InterfaceManager.GetInterfaceString(5991, message); InsertMessage(message, c_InterfaceBKColor, c_InterfaceTextColor); } void AskCharAddSlotDialog::DoIt() { MSG_CG_ITEM_CHANGE_CHARACTER_APPEARANCE_SYN packet; ItemManager::Instance()->SendItemUseMsg(SI_INVENTORY, item_position_); ShowInterface(FALSE); } void AskCharAddSlotDialog::Cancel() { ShowInterface(FALSE); }