#ifndef __UIBATTLEZONEREADYCHUNTINGCONFIG_DEFINE_H__ #define __UIBATTLEZONEREADYCHUNTINGCONFIG_DEFINE_H__ //------------------------------------------------------------------------------ const int c_iZONE_READY_CHUNTING_CONFIG = 5; enum { eBATTLE_ZONE_READY_CHUNTING_FIELD_TYPE_0 = 0, eBATTLE_ZONE_READY_CHUNTING_FIELD_TYPE_1 = 0, eBATTLE_ZONE_READY_CHUNTING_FIELD_TYPE_2 = 0, eBATTLE_ZONE_READY_CHUNTING_FIELD_TYPE_3 = 0, eBATTLE_ZONE_READY_CHUNTING_FIELD_TYPE_4 = 0, }; class uicBattleZoneReadyCHunting_Config { public: uicBattleZoneReadyCHunting_Config() { clear(); } void clear() { fieldType = eBATTLE_ZONE_READY_CHUNTING_FIELD_TYPE_0; vstrFieldNames.clear(); TCHAR szMessage[INTERFACE_STRING_LENGTH] ={0,}; for(int i=0; i vstrFieldNames; WORD bonusType; WORD diffcultType; WORD compRuleType; WORD compModeType; }; //------------------------------------------------------------------------------ #endif // __UIBATTLEZONEREADYCHUNTINGCONFIG_DEFINE_H__