#pragma once #ifdef _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE class StateSkill; class SkillStateBlairPang : public StateSkill { public: SkillStateBlairPang(void); ~SkillStateBlairPang(void); public: STATECHANGE::TYPE OnStart(Object* owner_ptr, DWORD cur_time); STATEPROCESS::TYPE OnProcess(Object* owner_ptr, DWORD cur_time, DWORD tick); }; #endif // _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE