#pragma once //class StateSkill; // //class SkillStateMpSuction : public StateSkill //{ //public: // // SkillStateMpSuction(); // ~SkillStateMpSuction( void ); // // STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); // STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); // //private: // BYTE m_btAniState; //0->1->2 // DWORD m_dwTime; //};