#pragma once #ifdef _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE class StateSkill; class SkillStateSpinTurnThrust : public StateSkill { public: SkillStateSpinTurnThrust(void); ~SkillStateSpinTurnThrust(void); public: STATECHANGE::TYPE OnStart(Object* owner_ptr, DWORD cur_time); STATEPROCESS::TYPE OnProcess(Object* owner_ptr, DWORD cur_time, DWORD tick); void CreateIllusion(Character* character_ptr, DWORD live_time, DWORD disappear_time ); private: BOOL is_move_; }; #endif // _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE