/** @author -Áö¿Ï @since @remarks -2005.07.18 Ŭ·¡½º Ãß°¡ */ #pragma once class StateSkill; class SkillStateTeleport : public StateSkill { public: SkillStateTeleport() {} virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); };