/** DAMAGE »óÅ \SA STATE::DAMAGE @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateBase; class StateDown : public StateBase { StateDown(void); public: ~StateDown(void); __forceinline static StateDown* GetInstance() { static StateDown d; return &d; }; virtual int GetStateKind() { return STATE::DOWN; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); #ifdef _NA_008472_20150903_IMPROVED_BALANCE private: eCHAR_STATE_TYPE state_type_; #endif // _NA_008472_20150903_IMPROVED_BALANCE };