/** Æò»ó½Ã »óÅ \SA STATE::EMOTICON @author -ÀÓ´ëÁø @since @remarks */ #pragma once class StateBase; class StateEmoticon : public StateBase { StateEmoticon(void); public: ~StateEmoticon(void); __forceinline static StateEmoticon* GetInstance() { static StateEmoticon d; return &d; }; virtual int GetStateKind() { return STATE::EMOTICON; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); protected: BOOL m_bSitting; };