/** ±¸¸£±â ,½½¶óÀ̵ùµîÀÇ Æ¯¼ö À̵¿ @author -±èÁö¿Ï @since @remarks */ #pragma once class StateBase; class StateSpecialMove : public StateBase { StateSpecialMove(void); public: ~StateSpecialMove(void); __forceinline static StateSpecialMove* GetInstance() { static StateSpecialMove d; return &d; }; virtual int GetStateKind() { return STATE::SPECIALMOVE; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); private: void OnProcessEffect(Object* pOwner, DWORD CurTime,DWORD dwTick); protected: int m_iDustTime; DWORD m_dwCopyTime; BOOL m_bCreateEffect; };