#pragma once #include "testcase.h" class TestCaseBattleZoneUI : public TestCase { public: TestCaseBattleZoneUI(void); virtual ~TestCaseBattleZoneUI(void); virtual BOOL Init(){return TRUE;} // ÃʱâÈ­, ·Îµù virtual BOOL Process( DWORD dwTick ){return TRUE;}; // ¸ÞÀÎ °è»ê virtual BOOL Render( DWORD dwTick ){return TRUE;}; // ¸ÞÀÎ ·£´õ¸µ virtual void Release(){} // Á¾·á virtual void ParsePacket( MSG_BASE * pMsg ){}; // ³×Æ®¿öÅ© ÆÐŶ ó¸® virtual void RenderText(){} virtual void ProcessKeyInput(DWORD dwTick); virtual BOOL EntMessage(WORD wMessage, int iParam1, int iParam2, int iParam3 = 0, int iParam4 = 0); };