#pragma once #include "testcase.h" #include "BattleScene.h" class TestCaseMap : public TestCase { public: TestCaseMap(void); virtual ~TestCaseMap(void); virtual BOOL Init(); // ÃʱâÈ­, ·Îµù virtual BOOL Process( DWORD dwTick ); // ¸ÞÀÎ °è»ê virtual BOOL Render( DWORD dwTick ); // ¸ÞÀÎ ·£´õ¸µ virtual void Release(); // Á¾·á virtual void ParsePacket( MSG_BASE * pMsg ); // ³×Æ®¿öÅ© ÆÐŶ ó¸® virtual void RenderText(); virtual void ProcessKeyInput(DWORD dwTick); virtual BOOL EntMessage(WORD wMessage, int iParam1, int iParam2, int iParam3 = 0, int iParam4 = 0); };