# Microsoft Developer Studio Project File - Name="XMLParser" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=XMLParser - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "XMLParser.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "XMLParser.mak" CFG="XMLParser - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "XMLParser - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "XMLParser - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "XMLParser - Win32 Unicode Release" (based on "Win32 (x86) Static Library") !MESSAGE "XMLParser - Win32 Unicode Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "XMLParser" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "XMLParser - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_XML_PARSER" /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x80c /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x80c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\XMLParser.lib" !ELSEIF "$(CFG)" == "XMLParser - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /ML /W3 /Gm /GX /ZI /Od /I "../zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_XML_PARSER" /YX"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x80c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x80c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\XMLParserd.lib" !ELSEIF "$(CFG)" == "XMLParser - Win32 Unicode Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "XMLParser___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "XMLParser___Win32_Unicode_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "XMLParser___Win32_Unicode_Release" # PROP Intermediate_Dir "XMLParser___Win32_Unicode_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "_XML_PARSER" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_XML_PARSER" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x80c /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x80c /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\lib\XMLParser.lib" # ADD LIB32 /nologo /out:"..\lib\XMLParseru.lib" !ELSEIF "$(CFG)" == "XMLParser - Win32 Unicode Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "XMLParser___Win32_Unicode_Debug" # PROP BASE Intermediate_Dir "XMLParser___Win32_Unicode_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "XMLParser___Win32_Unicode_Debug" # PROP Intermediate_Dir "XMLParser___Win32_Unicode_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "_XML_PARSER" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_XML_PARSER" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x80c /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x80c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\lib\XMLParserd.lib" # ADD LIB32 /nologo /out:"..\lib\XMLParserud.lib" !ENDIF # Begin Target # Name "XMLParser - Win32 Release" # Name "XMLParser - Win32 Debug" # Name "XMLParser - Win32 Unicode Release" # Name "XMLParser - Win32 Unicode Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\MarkupArchive.cpp # End Source File # Begin Source File SOURCE=.\MarkupSTL.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\STL2String.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\MarkupArchive.h # End Source File # Begin Source File SOURCE=.\MarkupSTL.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\STL2String.h # End Source File # Begin Source File SOURCE=.\StLXMLParser.h # End Source File # End Group # Begin Source File SOURCE=.\Readme.txt # End Source File # End Target # End Project