// GameResourceInterface.h // (SUN_SECURE) #pragma once //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ // #if defined( _MOLA_LIB ) || defined( _SERVER ) # include "RandomSNKey.h" #else # include "RandomSNKey_4Client.h" #endif // #ifndef IWzASM_WH #define IWzASM_WH static const WzASM_HASHCODE typedef WORD WzASM_HASHCODE; typedef PVOID WzPTR; # pragma pack(push, 1) // union uREG_PV { DWORD VAL; DWORD EX; DWORD* PTRD; WzPTR PTR; }; //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ // union uREG_NODE { DWORD EX; // 4 uREG_PV ARRAY[4]; // 16 BYTE* PTRB; // 4 CHAR* PTRC; // 4 WzPTR PTR; // 4 uREG_PV CONV; // 4 }; # pragma pack(pop) #endif //IWzASM_WH ////////////////////////////////////////////////////////////////////////// class EXPORTS_API WzGResTable { public: WzGResTable(); virtual ~WzGResTable(); VOID Register(); VOID UnRegister(); public: //virtual uREG_NODE HANDLER_GET_C2S_GAME_SENDCRYPT_INFO_DATA() = 0; //virtual uREG_NODE HANDLER_GET_C2S_GAME_RECVCRYPT_INFO_DATA() = 0; //virtual uREG_NODE HANDLER_GET_CHAR_MOVSPD_IN_DATA( uREG_NODE* pARGs ) = 0; //virtual uREG_NODE HANDLER_GET_CHAR_MOVSPD_IN_GAME( uREG_NODE* arg ) = 0; #undef DECL_GRES_HASH #define DECL_GRES_HASH(name, val, val2) \ virtual uREG_NODE name( uREG_NODE* pARGs ) = 0; //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ // ±âº» Æ÷¸Ë // typedef uREG_PV (*IGResHandler)( uREG_NODE* ); // uREG_NODE : { ARG0, ARG1, ARG2, ARG3 } // (~~) // uREG_NODE : { ... } // uREG_NODE : { NULL, NULL, NULL, NULL } // (NONE) // uREG_NODE : { NULL, NULL, NULL, NULL } DECL_GRES_HASH(EMPTY_CODE , 001, 001) // uREG_NODE : { BYTE*, NULL, NULL, NULL } // ARG0.PTRB[0] = HIGH, ARG0.PTRB[1] = MIDDLE, ARG0.PTRB[2] = LOW // uREG_NODE : uRET { TRUE } DECL_GRES_HASH(GET_PROTOCOL_VERSION_A , 002, 002) // uREG_NODE : { NULL, NULL, NULL, NULL } // uRET.ARRAY[0] = HIGH, uRET.ARRAY[1] = MIDDLE, uRET.ARRAY[2] = LOW, uRET.ARRAY[3] = CATEGORY_GENERATOR_250 // uREG_NODE : uRET DECL_GRES_HASH(GET_PROTOCOL_VERSION_B , 002, 003) // uREG_NODE : { NULL, NULL, NULL, NULL } // uRET.EX = CryptManager::GetMolaProtocolCRC() // uREG_NODE : uRET DECL_GRES_HASH(GET_MOLA_PROTOCOL_CRC , 003, 001) // uREG_NODE : { NULL, NULL, NULL, NULL } // uRET.EX = NATION_CODE+CATEGORY_ODD_NUMBER // uREG_NODE : uRET DECL_GRES_HASH(GET_NATION_CODE_A , 003, 003) // uREG_NODE : { NULL, NULL, NULL, NULL } // uRET.EX = NATION_CODE+PROTOCOL_ODD_NUMBER // uREG_NODE : uRET DECL_GRES_HASH(GET_NATION_CODE_B , 004, 004) // uREG_NODE : { º°µµ Á¤ÀÇ } // (º°µµ Á¤ÀÇ) // uREG_NODE : { º°µµ Á¤ÀÇ } DECL_GRES_HASH(CALCULATION_T1 , 005, 005) // uREG_NODE : { º°µµ Á¤ÀÇ } // (º°µµ Á¤ÀÇ) // uREG_NODE : { º°µµ Á¤ÀÇ } DECL_GRES_HASH(CALCULATION_T2 , 006, 006) // uREG_NODE : { º°µµ Á¤ÀÇ } // (º°µµ Á¤ÀÇ) // uREG_NODE : { º°µµ Á¤ÀÇ } DECL_GRES_HASH(CALCULATION_T3 , 007, 007) // uREG_NODE : { º°µµ Á¤ÀÇ } // (º°µµ Á¤ÀÇ) // uREG_NODE : { º°µµ Á¤ÀÇ } DECL_GRES_HASH(CALCULATION_T4 , 008, 008) // uREG_NODE : { º°µµ Á¤ÀÇ } // (º°µµ Á¤ÀÇ) // uREG_NODE : { º°µµ Á¤ÀÇ } DECL_GRES_HASH(CALCULATION_T5 , 009, 009) // uREG_NODE : { NULL, NULL, NULL, NULL } // uRET.EX = GetTickCount() // uREG_NODE : uRET DECL_GRES_HASH(GET_TICK_COUNT , 011, 011) // uREG_NODE : { NULL, NULL, NULL, NULL } // uRET.PTR = ([GAMESERVER][SEND_INFO].CProtocolCryptography *) // uREG_NODE : uRET DECL_GRES_HASH(NETWORK_GET_GAME_SEND_CLIENT_CRYPT_INFO , 012, 012) // uREG_NODE : { NULL, NULL, NULL, NULL } // uRET.PTR = ([GAMESERVER][RECV_INFO].CProtocolCryptography *) // uREG_NODE : uRET DECL_GRES_HASH(NETWORK_GET_GAME_RECV_CLIENT_CRYPT_INFO , 012, 013) // uREG_NODE : { PVOID, WORD, NULL, NULL } // uRET.EX = GlobalFunc::SendPacket( CI_GAMESERVERIDX, pARGs->ARRAY[0].PTR, pARGs->ARRAY[1].EX ); // uREG_NODE : uRET DECL_GRES_HASH(NETWORK_SENDPACKET_TO_GAMESERVER , 014, 014) // uREG_NODE : { CHAR buffer[17], WORD, NULL, NULL } // strncpy( pARG->PTRC, (CHARNAME*), 16 ); pARG->PTRC[16] = '\0'; // uREG_NODE : uRET DECL_GRES_HASH(GET_USER_ID , 015, 015) // //DECL_GRES_HASH(GET_C2S_GAME_SENDCRYPT_INFO_DATA , 100, 100) //DECL_GRES_HASH(GET_C2S_GAME_RECVCRYPT_INFO_DATA , 101, 101) //DECL_GRES_HASH(GET_CHAR_MOVSPD_IN_DATA , 102, 102) //DECL_GRES_HASH(GET_CHAR_MOVSPD_IN_GAME , 103, 103) //DECL_GRES_HASH(GET_S2C_AGENT_SENDCRYPT_INFO_DATA , 104, 104) //DECL_GRES_HASH(GET_S2C_AGENT_RECVCRYPT_INFO_DATA , 105, 105) #undef DECL_GRES_HASH };