#pragma once /* - À¯Àú°¡ ¹Ì¼ÇÀ» ½ÃÀÛÇÏ°Ô µÇ¸é ÀÏÁ¤½Ã°£(2011.11.03 : 10ÃÊ)µ¿¾È ´ë±â ¹Ì¼Ç ½ÃÀÛ ´ë±â »óŸ¦ °ÅÄ£´Ù. - À¯Àú°¡ »ý¼ºÇÑ °¢ PartyRoom¿¡¼­ ¹Ì¼Ç½ÃÀÛÀ» ¿äûÇÏ°Ô µÇ¸é ÀÌ Å¬·¡½ºÀÇ ¸®½ºÆ®¿¡ µî·ÏÇÏ¿© »óŸ¦ ÆÄ¾Ç ÇØ¾ß ÇÏ´Â ´ë»óÀ¸·Î µî·ÏÇÑ´Ù. AgentManager¿¡¼­ ´ë»óÀÌ µÇ´Â PartyRoomÀÇ ½ÃÀÛ »óŸ¦ °Ë»çÇÏ¿© ó¸®. - PartyRoom¿¡¼­ ½ÃÀÛÀÌ ¿Ï·á µÇ¸é ´ë»ó µî·ÏÀ» ÇØÁ¦ ÇÑ´Ù. */ //_NA_20110630_BATTLE_ZONE_RENEWAL #include "AgentPartyManager.h" class PartyRoomWaitingList { public: typedef STLX_LIST StartWaitingRoomList; bool InsertPartyRoomToWaitingList(WORD insert_party_key); StartWaitingRoomList* GetEditableWaitingRoomList(); WORD GetWaitingRoomListCount(); private: void _Insert(WORD insert_party_key); void _Delete(WORD delete_party_key); const WORD* _Find(WORD find_party_key)const; private: StartWaitingRoomList wait_room_list_; };