#pragma once #ifdef _NA_006088_20120910_CHAOS_ZONE_FREE_PVP class GameServerSession; class Handler_AG_FREE_PVP { public: Handler_AG_FREE_PVP() { } ~Handler_AG_FREE_PVP() { } void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size); protected: void OnAG_FREE_PVP_LEAVE_ROOM_CMD(GameServerSession* server_session, MSG_BASE* packet, WORD size); void OnAG_FREE_PVP_ACTIVE_CMD(GameServerSession* server_session, MSG_BASE* packet, WORD size); }; #endif // _NA_006088_20120910_CHAOS_ZONE_FREE_PVP