#pragma once #ifdef _NA_008334_20150608_SONNENSCHEIN #define Handler_AG_SONNENSCHEIN_DECL(p) \ VOID On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size) #define Handler_AG_SONNENSCHEIN_IMPL(p) \ VOID Handler_AG_SONNENSCHEIN::On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size) class GameServerSession; //------------------------------------------------------------------------------------------------ class Handler_AG_SONNENSCHEIN { public: Handler_AG_SONNENSCHEIN() {} ~Handler_AG_SONNENSCHEIN() {} void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size); private: Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_REQUEST_GUID_SYN); Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_KICKUSER_CMD); Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_ROOM_DESTROY_CMD); Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_STAMP_COMPLETE_CMD); Handler_AG_SONNENSCHEIN_DECL(AG_SONNENSCHEIN_ENTER_CHECK_ACK); }; #endif _NA_008334_20150608_SONNENSCHEIN