#include "stdafx.h" #if USING_GAMEGUARD #include "GameGuard/GameGuard.h" #include "GameGuard/ggsrv30.h" // USING_GAMEGUARD #pragma comment(lib, "../lib/"VC_DIR_REDIRECT"/ggsrv30lib_MT.lib") UINT32 GameGuard::init() { return InitCSAuth3(""); } void GameGuard::release() { CloseCSAuth3(); } #endif // USING_GAMEGUARD