#pragma once #include "GameServerSession.h" class FieldServerSession : public GameServerSession { public: FieldServerSession(); ~FieldServerSession(); eSERVER_TYPE GetServerType() { return FIELD_SERVER; } public: virtual VOID Init(); public: VOID CreateVillage(); private: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); };