#ifndef __PROTOCOL_SX_H__ #define __PROTOCOL_SX_H__ //------------------------------------------------------------------------------------------------------- // * Prefix // C : Client // G : Game Server // M : Master Server // D : DBP Server // X : AccountDBP Server // // * Postfix // SYN - Server¿¡ ¿äû // ACK - ¿äû¿¡ ´ëÇÑ Çã¶ô // NAK - ¿äû¿¡ ´ëÇÑ °ÅºÎ // CMD - ServerÀÇ ¸í·É // BRD - Server°¡ µ¿±âÈ­ °ü·Ã ³»¿ëÀ» ¾Ë¸² // DBR - DBProxy¿¡¼­¸¸ »ç¿ëÇÔ! // // * ÇÁ·ÎÅäÄÝ Naming Rule // Prefix_Ä«Å×°í¸®¸í_ÇÁ·ÎÅäÄݸí_Postfix // ex) CG_CONNECTION_REGISTER_SYN // //------------------------------------------------------------------------------------------------------- /// Ä«Å×°í¸® enum eSX_CATEGORY { SX_CONNECTION = 120, SX_LOG = 121, }; /// ÇÁ·ÎÅäÄÝ enum eSX_CONNECTION_PROTOCOL { SX_CONNECTION_REQ_SERVER_INFO_SYN, SX_CONNECTION_REQ_SERVER_INFO_ACK, SX_CONNECTION_REQ_SERVER_INFO_DBR, SX_CONNECTION_REQ_SERVER_INFO_CMD, //SX_FUNCRESTRICT_RELOAD_REQ, //SX_FUNCRESTRICT_RELOAD_ANS, //SX_FUNCRESTRICT_RELOAD_DBR, //SX_FUNCRESTRICT_RELOAD_NAK, SX_CONNECTION_DISCONNECT_CMD = 200, SX_CONNECTION_PHASE_SHIFT_CMD = 201, SX_CONNECTION_BLOCK_CMD = 202, }; enum eSX_LOG_PROTOCOL { SX_LOG_SECURE_LOG_NTF = 124, }; #endif // __PROTOCOL_SX_H__