#include "StdAfx.h" #include ".\blindstate.h" // (NOTE) implemented by __NA_S00015_20080828_NEW_HOPE_SHADOW BlindState::BlindState(void) { } BlindState::~BlindState(void) { } void BlindState::Init() { } void BlindState::OnEnter(LPARAM param1, LPARAM param2, LPARAM param3) { State::OnEnter(param1, param2, param3); DWORD interval = static_cast(param1); //m_BlindTimer.SetTimer(interval); m_BlindTimer.SetTimer(m_BlindTimer.eStaticTimer_Blind, interval); } void BlindState::OnExit() { State::OnExit(); } BOOL BlindState::OnUpdate(DWORD dwDeltaTick) { if (m_BlindTimer.IsExpired()) { m_pNPC->ChangeState(STATE_ID_IDLE); return true; } if (!m_pNPC->IsMoving()) { WzVector wvDestPos = m_pNPC->GetRandomPosInAround(2); if (m_pNPC->MoveAndBroadcast(&wvDestPos, CMS_RUN) == false) { // OnUpdate(..) ÇÔ¼ö´Â false·Î ¸®ÅÏÇÏ¸é ¾ÈµÈ´Ù. //return false; } } return true; }