#include "StdAfx.h" #include ".\blockskillability.h" BlockSkillAbility::BlockSkillAbility(void) { } BlockSkillAbility::~BlockSkillAbility(void) { } bool BlockSkillAbility::IsValidStateID() const { switch (GetStateID()) { case eCHAR_STATE_SEALING: case eCHAR_STATE_CONFUSE: case eCHAR_STATE_SLIP: return true; default: return false; } }