#pragma once #ifndef GAMESERVER_CG_MAP_H #define GAMESERVER_CG_MAP_H #include "./PacketHandler.h" class Handler_CG_MAP { public: Handler_CG_MAP(); ~Handler_CG_MAP(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); static void OnCG_MAP_TELEPORT_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); //_NA_0_20100722_AUTO_SYSTEM static void OnCG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); // CHANGES: f110729.3L, _NA000000_SPEED_HACK_PREVENTION_SUPPORT static void OnCG_MAP_KBMOVE_SERIAL_CHECK_ACK(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); }; #endif //GAMESERVER_CG_MAP_H