#pragma once #include "ServerSessionEx.h" class DBProxyServerSession : public ServerSessionEx { public: DBProxyServerSession(void); virtual ~DBProxyServerSession(void); inline virtual eSERVER_TYPE GetServerType() { return GAME_DBPROXY; } private: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); };