#ifndef _GAMESERVERSESSION_H_ #define _GAMESERVERSESSION_H_ #pragma once #include "ServerSessionEx.h" class GameStatisticsData; class GameServerSession : public ServerSessionEx { public: GameServerSession() {}; ~GameServerSession() {}; eSERVER_TYPE GetServerType() { return GAME_SERVER; } // virtual VOID Init(); virtual VOID Release(); public: GameStatisticsData* GetStatisticsData() { return m_pStatisticsData; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); GameStatisticsData* m_pStatisticsData; }; #endif // _GAMESERVERSESSION_H_