#pragma once #include "ServerSessionEx.h" class DBProxyServerSession : public ServerSessionEx { __DECL_CUSTOMPOOL_PTR( DBProxyServerSession ) public: DBProxyServerSession(void); virtual ~DBProxyServerSession(void); virtual void OnConnect( BOOL bSuccess, DWORD dwNetworkIndex ); inline virtual eSERVER_TYPE GetServerType() { return GAME_DBPROXY; } protected: virtual void OnRecv( BYTE * pMsg, WORD wSize ); };