#ifndef _BATTLESERVERSESSION_H_ #define _BATTLESERVERSESSION_H_ #pragma once #include "GameServerSession.h" class BattleServerSession : public GameServerSession { public: BattleServerSession(); ~BattleServerSession(); VOID Init(); VOID Release(); VOID Update(); eSERVER_TYPE GetServerType() { return BATTLE_SERVER; } virtual VOID OnRedirect(); protected: virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex ); virtual VOID OnDisconnect(); virtual VOID OnRecv( BYTE * pMsg, WORD wSize ); }; #endif // _BATTLESERVERSESSION_H_