#ifndef _GUILDSERVERSESSION_H_ #define _GUILDSERVERSESSION_H_ #pragma once #if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION) #include "ServerSession.h" class GuildServerSession : public ServerSession { public: GuildServerSession(); ~GuildServerSession(); VOID Init(); VOID Release(); VOID Update(); eSERVER_TYPE GetServerType() { return GUILD_SERVER; } virtual VOID OnRedirect(); protected: virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex ); virtual VOID OnDisconnect(); virtual VOID OnRecv( BYTE *pMsg, WORD wSize ); }; #endif #endif // _GUILDSERVERSESSION_H_