#pragma once // 5¾¿ Áõ°¡½Ãų °Í, ÇÊ¿äÇÑ Ç÷ΰ¡ Áß°£¿¡ »ðÀ﵃ ¼ö ÀÖÀ¸¹Ç·Î... enum LF_DEFINE { #define LF_DEFINE_T(type) type , //# include "Logic.Internal.Definition.hxx" À» includeÇÏ´Â ´ë½Å Á÷Á¢ Copy&Paste Çß´Ù. // ÀÌÀ¯? VS.NetÀ̳ª, Visual Assist°¡ ºÐ¼®ÇÏÁö ¸øÇϹǷÎ... // ÀÌÈÄ, ŸÀÔÀÌ Ãß°¡µÉ °æ¿ì "Logic.Internal.Definition.hxx"¿¡¼­ ÀÛ¾÷µÈ °Í ±×´ë·Î º¹»çÇØ¼­ // ¿©±â¿¡ ºÙ¿©³ÖÀ» °Í //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ // LF_DEFINE_T(S_000000_START_MARK_LF) LF_DEFINE_T(S_000010_START_CONNECTION_LF) LF_DEFINE_T(S_000012_WAIT_NEXT_ACTION_LF) LF_DEFINE_T(S_000020_START_ZONE_LF) LF_DEFINE_T(S_000022_WAIT_NEXT_ACTION_LF) LF_DEFINE_T(S_000026_START_MOVE_LF) LF_DEFINE_T(S_000028_WAIT_NEXT_ACTION_LF) LF_DEFINE_T(S_000030_START_BATTLE_LF) LF_DEFINE_T(S_000032_WAIT_NEXT_ACTION_LF) LF_DEFINE_T(S_000040_START_AI_LF) LF_DEFINE_T(S_000042_WAIT_NEXT_ACTION_LF) LF_DEFINE_T(S_000050_START_CHAT_LF) LF_DEFINE_T(S_000052_WAIT_NEXT_ACTION_LF) LF_DEFINE_T(S_000080_UPDATE_LOOP_LF) LF_DEFINE_T(S_000085_EOL_FLOW_CONTROL_LF) LF_DEFINE_T(S_000090_CLOSURE_EXCEPTION_LF) LF_DEFINE_T(S_000099_CLOSURE_MARK_LF) //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ // LF_DEFINE_T(S_000100_START_MARK_LF) LF_DEFINE_T(S_000200_WISEUSER_CREATE_LF) LF_DEFINE_T(S_000300_CREATE_LOGIN_FRONT_SESSION_LF) LF_DEFINE_T(S_000310_CONNECT_TO_LOGIN_FRONT_LF) LF_DEFINE_T(S_000320_WAIT_CONNECT_TO_LOGIN_FRONT_LF) LF_DEFINE_T(S_000330_WAIT_MSG_S2C_READY_LF) LF_DEFINE_T(S_000340_SEND_FC_AUTH_VERIFY_LF) LF_DEFINE_T(S_000350_WAIT_FC_AUTH_VERIFY_LF) LF_DEFINE_T(S_000360_SEND_CF_AUTH_ID_PASSWORD_CHECK_LF) LF_DEFINE_T(S_000370_WAIT_CF_AUTH_ID_PASSWORD_CHECK_LF) LF_DEFINE_T(S_000380_SEND_FC_AUTH_SERVER_LIST_LF) LF_DEFINE_T(S_000390_WAIT_FC_AUTH_SERVER_LIST_LF) LF_DEFINE_T(S_000400_SEND_FC_AUTH_SERVER_SELECT_LF) LF_DEFINE_T(S_000410_WAIT_FC_AUTH_SERVER_SELECT_LF) LF_DEFINE_T(S_000490_REGISTER_PERIODIC_WORKLOAD_LF) // °ÔÀÓ¼­¹ö Á¢¼Ó LF_DEFINE_T(S_000500_CREATE_AGENT_SESSION_LF) LF_DEFINE_T(S_000510_CONNECT_TO_AGENT_SESSION_LF) LF_DEFINE_T(S_000520_WAIT_CONNECT_TO_AGENT_SESSION_LF) LF_DEFINE_T(S_000530_SEND_CG_CONNECTION_ENTERSERVER_SYN_LF) LF_DEFINE_T(S_000540_WAIT_CG_CRYPTOGRAPHY_KEY_LF) LF_DEFINE_T(S_000560_WAIT_CG_CRYPTOGRAPHY_CMD_LF) LF_DEFINE_T(S_000570_WAIT_CG_CONNECTION_ENTERSERVER_ACK_LF) // LF_DEFINE_T(S_000900_CREATE_ZONE_WORK_LOAD_LF) LF_DEFINE_T(S_000910_EOL_FLOW_CONTROL_LF) LF_DEFINE_T(S_000920_CLOSURE_EXCEPTION_LF) LF_DEFINE_T(S_000999_CLOSURE_MARK_LF) // //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ // LF_DEFINE_T(S_001000_START_MARK_LF) LF_DEFINE_T(S_001010_DECIDE_SELECT_CHARACTER_LF) LF_DEFINE_T(S_001020_DECIDE_ACTION_PLAY_LF) LF_DEFINE_T(S_001030_CHECK_CURRENT_ZONE_LF) // ij¸¯ÅÍ ¼±ÅÃâ->¸¶À» LF_DEFINE_T(S_001040_SEND_ENTERVILLAGE_REQ_LF) LF_DEFINE_T(S_001050_WAIT_ENTERVILLAGE_REQ_ACK_LF) LF_DEFINE_T(S_001100_CHECK_CURRENT_ZONE_LF) LF_DEFINE_T(S_001110_SEND_CG_SYNC_PLAYER_ENTER_SYN_LF) LF_DEFINE_T(S_001120_WAIT_CG_SYNC_PLAYER_ENTER_ACK_LF) LF_DEFINE_T(S_001130_EOL_FLOW_CONTROL_LF) //S_001030_SEND Çʵå<->ÇʵåÀ̵¿°ü·Ã ó¸® LF_DEFINE_T(S_001500_START_MARK_VILLAGE_LF) LF_DEFINE_T(S_001590_CLOSURE_MARK_VILLAGE_LF) LF_DEFINE_T(S_001600_START_MARK_HUNTING_FIELD_LF) LF_DEFINE_T(S_001690_CLOSURE_MARK_HUNTING_FIELD_LF) LF_DEFINE_T(S_001700_START_MARK_TUTORIAL_FIELD_LF) LF_DEFINE_T(S_001710_SEND_CG_MISSION_TUTORIAL_WINDOW_RET_ACCEPT_SYN) LF_DEFINE_T(S_001720_WAIT_CG_MISSION_TUTORIAL_WINDOW_RET_ACCEPT_ACK) LF_DEFINE_T(S_001730_SEND_CG_ZONE_PORTAL_FIELD_MOVE_SYN) LF_DEFINE_T(S_001740_WAIT_CG_ZONE_PORTAL_FIELD_MOVE_ACK) LF_DEFINE_T(S_001750_JUMP_PLAYER_ENTER) LF_DEFINE_T(S_001760_EOL_FLOW_CONTROL_LF) // Æ©Å丮¾ó Çʵ忡¼­ À¯Áö»óÅ LF_DEFINE_T(S_001790_CLOSURE_MARK_TUTORIAL_FIELD_LF) LF_DEFINE_T(S_001800_START_MARK_LF) LF_DEFINE_T(S_001810_MOVING_LF) LF_DEFINE_T(S_001820_MOVING_CONTROL_LF) LF_DEFINE_T(S_001830_KBMOVING_LF) LF_DEFINE_T(S_001840_KBMOVING_CONTROL_LF) LF_DEFINE_T(S_001900_EOL_FLOW_CONTROL_LF) LF_DEFINE_T(S_002950_CLOSURE_EXCEPTION_LF) LF_DEFINE_T(S_002999_CLOSURE_MARK_LF) // //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ // LF_DEFINE_T(S_003000_START_MARK_LF) LF_DEFINE_T(S_003010_CHECK_MOVING_POLICY_LF) // Moving test LF LF_DEFINE_T(S_003100_START_MARK_LF) LF_DEFINE_T(S_003110_PRECHECK_CURRENT_POS_FOR_KBMOVE_LF) LF_DEFINE_T(S_003120_SEND_CG_SYNC_KBMOVE_SYN_LF) LF_DEFINE_T(S_003130_POSTCHECK_CURRENT_POS_FOR_KBMOVE_LF) LF_DEFINE_T(S_003140_FAULT_TOLERENCE_POSITION_LF) // LF_DEFINE_T(S_003900_EOL_FLOW_CONTROL_LF) LF_DEFINE_T(S_003999_CLOSURE_MARK_LF) // //¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦¬¦´ LF_DEFINE_T(S_990100_PLAYER_RELEASE_LF) LF_DEFINE_T(S_990105_USER_RELEASE_LF) LF_DEFINE_T(S_999999_LF_EOL_MARK_LF) //LF_DEFINE_T(S_990100_PLAYER_RELEASE_LF) //LF_DEFINE_T(S_990105_USER_RELEASE_LF) #undef LF_DEFINE_T }; enum LF_RESULT { LFRET_FAIL , // ÀÌ WorkLoad´Â Á¦°ÅµÇ¾î¾ß ÇÑ´Ù. LFRET_SUCCESS_DEFAULT , // ±âº» ¼º°ø, ´ÙÀ½ ·ÎÁ÷À¸·Î ³Ñ¾î°¡¾ß ÇÑ´Ù. LFRET_SUCCESS_LOOP , // ¼º°ø, ÇØ´ç ·ÎÁ÷ÀÇ ·çÇÁ¸¦ ¼³Á¤ÇÑ´Ù. LFRET_SUCCESS_JUMP , // ¼º°ø, ´ÙÀ½ ·ÎÁ÷Àº ÀÌ¹Ì ¼³Á¤µÈ °ªÀ¸·Î Á¡ÇÁÇÑ´Ù. LFRET_PENDING_UNTIL_PASSIVE , // ¼º°øÇß´ÂÁöÀÇ ¿©ºÎ¸¦ ¶°³ª ´©±º°¡°¡ Ȱ¼ºÈ­ ½ÃÄÑ¾ß ¿òÁ÷ÀδÙ. }; enum LF_EXECUTE_POLICY { LFEXE_BASE , // ±âº» Çڵ鷯¸¸ ½ÇÇàÇÑ´Ù. LFEXE_REDIRECT , // Àç¼³Á¤ÇÑ Çڵ鷯¸¸ ½ÇÇàÇÑ´Ù. LFEXE_BASE_N_REDIRECT , // ±âº» Çڵ鷯 ½ÇÇà ÈÄ Àç¼³Á¤ÇÑ Çڵ鷯¸¦ ½ÇÇà½ÃŲ´Ù. LFEXE_REDIRECT_N_BASE , // Àç¼³Á¤ÇÑ Çڵ鷯¸¦ ½ÇÇà ÈÄ ±âº» Çڵ鷯¸¦ ½ÇÇà½ÃŲ´Ù. LFEXE_NO_ACTION , // Çڵ鷯 Á¤ÀǵÇÁö ¾Ê¾Ò´Ù. ¹®Á¦ ¹ß»ýÇѵð¾ß~ }; ////////////////////////////////////////////////////////////////////////// // LogicFlow Groups enum LF_GROUP_DEFINE { LFG_CONNECTION , LFG_ZONE , LFG_MOVE , LFG_BATTLE , LFG_AI , LFG_CHAT , LFG_MAX , };