#include "stdafx.h" #include "RenderObject.h" ////////////////////////////////////////////////////////////////////////// // // RenderObject::~RenderObject() { //WorkLoadManager::ReleaseTask(m_WorkLoadKey, TRUE); m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; } void RenderObject::Init() { m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; ZeroMemory(m_RENDER_INFO_STREAM, sizeof(m_RENDER_INFO_STREAM)); } void RenderObject::Release() { m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; }