#ifndef N_STRNODE_H #define N_STRNODE_H //------------------------------------------------------------------------------ /** @brief A node in a nStrList. @author - RadonLabs GmbH @since - 2005.6.30 @remarks - Áö¿Ï Ãß°¡ */ #include #include "../ProgramCommon/Define.h" #include "nnode.h" #include "nstring.h" //------------------------------------------------------------------------------ class nStrNode: public nNode { public: /// default constructor nStrNode(); /// constructor providing custom data pointer nStrNode(void* ptr); /// constructor providing node name nStrNode(const char* str); /// constructor providing custom data pointer and node name nStrNode(const char* str, void* ptr); /// set the name of this node void SetName(const char* str); /// get the name of this node const char* GetName() const; /// get next node in list nStrNode* GetSucc() const; /// get previous node in list nStrNode* GetPred() const; private: nString name; }; //------------------------------------------------------------------------------ /** */ inline nStrNode::nStrNode() { // empty } //------------------------------------------------------------------------------ /** */ inline nStrNode::nStrNode(void* ptr) : nNode(ptr) { // empty } //------------------------------------------------------------------------------ /** */ inline nStrNode::nStrNode(const char* str) : name(str) { // empty } //------------------------------------------------------------------------------ /** */ inline nStrNode::nStrNode(const char* str, void* ptr) : nNode(ptr), name(str) { // empty } //------------------------------------------------------------------------------ /** */ inline void nStrNode::SetName(const char* str) { this->name.Set(str); } //------------------------------------------------------------------------------ /** */ inline const char* nStrNode::GetName() const { return this->name.IsEmpty() ? 0 : this->name.Get(); } //------------------------------------------------------------------------------ /** */ inline nStrNode* nStrNode::GetSucc() const { return (nStrNode *) nNode::GetSucc(); } //------------------------------------------------------------------------------ /** */ inline nStrNode* nStrNode::GetPred() const { return (nStrNode *) nNode::GetPred(); } //------------------------------------------------------------------------------ #endif