72 lines
2.0 KiB
C
72 lines
2.0 KiB
C
#ifndef GAME_SHIELD_LIB_SHIELDSECURITY_H
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#define GAME_SHIELD_LIB_SHIELDSECURITY_H
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#include <winsock2.h>
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// path to innova's dll to load, if not specified or not called
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// then by default loads "gameShieldDll.dll" from current directory
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void frostInitialize(const char* dllPath);
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// call at the end of application, to free frost's resourses
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void frostFinalize();
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// call to set userName
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void frostSetUserName(const char* uin);
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// call to set selected char's name
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void frostSetCharName(const char* cName);
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// replacemant for ::connect()
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int frostConnect(SOCKET s,
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const struct sockaddr* name,
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int namelen);
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// replacemant for ::send()
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int frostSend(SOCKET s,
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const char* buf,
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int len,
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int flags);
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// replacemant for ::recv()
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int frostRecv(SOCKET s,
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char* buf,
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int len,
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int flags);
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// replacemant for ::WSASend()
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int frostWSASend(SOCKET s,
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LPWSABUF lpBuffers,
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DWORD dwBufferCount,
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LPDWORD lpNumberOfBytesSent,
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DWORD dwFlags,
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LPWSAOVERLAPPED lpOverlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine);
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// replacemant for ::WSARecv()
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int frostWSARecv(SOCKET s,
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LPWSABUF lpBuffers,
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DWORD dwBufferCount,
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LPDWORD lpNumberOfBytesRecvd,
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LPDWORD lpFlags,
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LPWSAOVERLAPPED lpOverlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine);
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// replacemant for ::sendto()
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int frostSendto(SOCKET s,
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const char* buf,
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int len,
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int flags,
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const struct sockaddr* to,
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int tolen);
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// replacemant for ::recvfrom()
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int frostRecvfrom(SOCKET s,
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char* buf,
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int len,
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int flags,
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struct sockaddr* from,
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int* fromlen);
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#endif //GAME_SHIELD_LIB_SHIELDSECURITY_H
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