39 lines
1023 B
C++
39 lines
1023 B
C++
#ifndef _AutobotActionAttack_H_
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#define _AutobotActionAttack_H_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "Autobot/StateMachine/AutobotState.h"
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#include "Autobot/StateMachine/AutobotStateMachine.h"
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class AutobotArea;
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//------------------------------------------------------------------------
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class AutobotActionAttack : public AutobotState<AutobotArea>
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{
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public:
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static AutobotActionAttack* Instance();
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~AutobotActionAttack();
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virtual char* Name(){ return "AutobotActionAttack"; }
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virtual void Enter(AutobotArea* owner);
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virtual bool Execute(AutobotArea* owner);
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virtual void Exit(AutobotArea* owner);
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bool GetAreaSkillTargetPosition(SLOTCODE skill_code, WzVector& target_pos);
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private:
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AutobotActionAttack();
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//copy ctor and assignment should be private
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AutobotActionAttack(const AutobotActionAttack&);
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AutobotActionAttack& operator=(const AutobotActionAttack&);
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bool ProcessFollowParty(AutobotArea* owner);
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bool ProcessAreaRange(AutobotArea* owner);
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};
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#endif |