Files
2022-10-26 12:25:11 +08:00

36 lines
700 B
C++

#pragma once
#include "battlescene.h"
class TestUIScene_Ext01;
class FieldScene :public BattleScene
{
public:
friend TestUIScene_Ext01;
FieldScene(void);
virtual ~FieldScene(void);
virtual BOOL Init( void ); // 초기화, 로딩
virtual BOOL Process( DWORD dwTick ); // 메인 계산
virtual void Release( void ); // 종료
virtual void ParsePacket( MSG_BASE * pMsg ); // 네트워크 패킷 처리
virtual void OnRecvCG_STATUS( MSG_BASE * pMsg );
RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy );
protected:
void verifyDeadMessageBox();
public:
BOOL m_bPendingResurrection;
DWORD m_dwRenderTime;
};
extern FieldScene g_FieldScene;